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Guide · 2 min read

Sound design

Turn arbitrary input — field recordings, found sounds, noise — into designed sound, performed in real time.

Any audio can be a source. Feed something non-musical — mechanical noise, environmental texture, speech, a field recording — set a prompt, and perform the transformation live. The output keeps some textural quality of the original while moving in whatever direction you steer it.

Synthesis from organic sources
The output stays grounded in the source's texture while shifting its character significantly. How far it moves depends on Structure and Strength.
Layering material
Perform multiple passes with different prompts from the same source and layer the recordings. Because they share a source, they sit together naturally in a mix.
Evolving textures
For film, game, or installation audio, perform Daydream over a longer recording pass to generate extended textural material that moves and develops over time.
Processing as a creative tool
At low Structure, Daydream behaves like a heavily processed signal chain — part predictable from the prompt, part emergent. The output is often best treated as raw material for further processing.