Guide · 2 min read
Sound design
Turn arbitrary input — field recordings, found sounds, noise — into designed sound, performed in real time.
Any audio can be a source. Feed something non-musical — mechanical noise, environmental texture, speech, a field recording — set a prompt, and perform the transformation live. The output keeps some textural quality of the original while moving in whatever direction you steer it.
- Synthesis from organic sources
- The output stays grounded in the source's texture while shifting its character significantly. How far it moves depends on Structure and Strength.
- Layering material
- Perform multiple passes with different prompts from the same source and layer the recordings. Because they share a source, they sit together naturally in a mix.
- Evolving textures
- For film, game, or installation audio, perform Daydream over a longer recording pass to generate extended textural material that moves and develops over time.
- Processing as a creative tool
- At low Structure, Daydream behaves like a heavily processed signal chain — part predictable from the prompt, part emergent. The output is often best treated as raw material for further processing.