Music and sound for your game

Brief it the way you'd brief a composer: the place, the pace, the instruments. A village theme comes back as two versions you can loop, with the drums, bass, guitar and keys on separate tracks for the engine to mix.

# A level theme, from your build step
POST /v1/songs
{ "prompt": "a cozy village theme
            with flute and harp",
  "loop": true, "bpm": 90 }

# Back as an MP3, a WAV and five stems
mp3 · wav · drums bass guitar keys other

What you can make today, and what's next

Live now works today. Launching is rolling out now.

  • Themes for each area

    Live now

    Describe the village, the dungeon or the boss fight. Set the tempo and key or leave them on auto, and pick from two versions up to two minutes long.

  • Loops that don't click

    Live now

    Turn on loop and the track is cut to whole bars, so it repeats under a level with no gap at the seam.

  • Stems for adaptive music

    Live now

    Drums, bass, guitar, keys and other come as separate lossless files that add up to the mix. Bring the drums in when the fight starts.

  • Sound effects

    Live now

    Footsteps, sword hits, doors, a crowd in the market. Describe the sound and get a WAV up to 30 seconds long.

  • Fix one part

    Live now

    Don't like the bass? Redo it and the other four parts stay as they were. Or open the song in Studio and change it while it plays.

  • Music from your concept art

    Launching

    Attach a character or a scene to a request and the music takes on its mood.

  • Your chord progression

    Launching

    Paste the chords and the parts follow them.

Where it fits in your pipeline

Pricing and rights

  • 5 songs a month are free on the web, in Studio and through the MCP server.
  • Through the API, each song is $0.05 (5 credits) from a pack: $3 makes 60, packs don't expire, and the larger ones are up to 30% cheaper. No subscription.
  • Everything you make is cleared for commercial use, including in games you sell, on every plan.
  • Need more throughput or custom terms? Talk to us.

Tell us about your game

Send us what you're building and we'll help you get the first level scored.